Bloodstone – Intro

About Bloodstone
This cardgame only exists in the internet and is played using LackeyCCG (or any other computer program), a free software that simulates online card play. In Bloodstone every player chooses one of many factions from a medieval fantasy world. Each player builds a deck of exactly 60 cards, containing units, heroes, artefacts, quests, magic spells, events and buildings.  The goal of the game is to defeat your opponent by removing all cards from his deck. Armies are deployed to attack your opponent and remove his cards, or you let time do the dirty work for you and just wait until your opponent starves to death.

“God is dead; but considering the state the species Man is in, there will perhaps be games, for ages yet, in which his shadow will be shown” – Friedrich Nietzsche

OCG – Open Card Game
This game is free and open-source, wich means that players and the author alike will both be able – and are encouraged to – expand and evolve the game by creating new factions, cards, rules and even card types or victory conditions. Expanding the game can be done either way: by simply brainstorming and inventing new stuff, posting it on your website and publishing it in forums. But also by building cards according to a “Creation Codex”, a system using point allocation similar to the character creation in roleplaying games. After creating cards you can submit them to the author of BloodstoneOCG and after a review and playtesting through a group of trusted judges, your content is added to the official game database. Please note that only cards created using the official “Creation Codex” can be submitted and accepted as “Official Cards”. While any card created without the codex and without review from the author of the game is considered to be playable but “Unofficial”. Only official cards will be integrated into the authors card database, and get their own templated design. Last but not least – only cards considered to be official are “tournament legal”.

“The concept of BloodstoneOCG is absolutely contrary to the money making aspect of all collectible and trading card games currently on the market. This free game is rather meant to be a ever expanding fantasy gameworld based around a core of fundamental mechanics. True to the spirit of both wargames and cardgames alike, BloodstoneOCG utilizes the power of the internet to add one more component to the development team: The player himself.”

• Continue reading the second chapter (soon)

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