Dune: Generations – Intro

1.0 Dune: Generations – Customizable Card Game
Most card games have just one deck of cards that never changes, but a customizable card game (or CCG) works differently. In a CCG, you personalize your playing deck using cards from your collection. The Dune: Generations Collectible Card Game provides two or more players with the same challenges that the noble houses of Ordos, Atreides and Harkonnen faced on planet Dune.

1.1 The Dune Franchise
This game is based on the Dune novel saga by frank herbert and the movies. The author is aware that using this franchise in a card game is a serious violation of the copyright. But, it has to be said that this project is merely a non-profit fan game. In addition to that, a fully playble version – including critical card art – will never ever be available to the public.

1.2 Introduction

“The planet Arrakis, known as Dune. Land of sand; home of the Spice Melange. The Spice controls the Empire. Whoever controls Dune controls the Spice. The Emperor has proposed a challenge to each of the Houses.

The House that produces the most Spice will control Dune. There are no set territories and no rules of engagement.

Vast armies have arrived. Now, three houses fight for control of Dune. The noble Atreides, the insidious Ordos, and the evil Harkonnen. Only one house will prevail. Your battle for Dune begins… now.”

1.3 Object of the Game
Dune: Generations is a living card game for two or more players. Each player takes on the role of a clan, tribe or a noble house trying to control the sand planet Dune. Dune is divided into two or more regions (each of them represent by the gameboard of a player), and each reagion is divided into five areas of conflict called sectors. Five different struggles are taking place in theese sectors (military, religious, diplomatic and economic), and in order to win the game, you must gain regency by having the supremacy in as many sectors as possible. you also win the game if your opponent runs out of cards in his or her deck.

The goal of the game is to gather as much supremacy as possible. The first player who collects 15 points of supremacy (in a two player game) is crowned the new ruler of dune and wins the game. For games with more than two players, the victory conditions change:

  • 2 Players = 15 Supremacy
  • 3 Players = 20 Supremacy
  • 4 Players = 25 Supremacy
  • 5 Players = 30 Supremacy
  • 6 Players = 35 Supremacy
  • 7 Players = 40 Supremacy
  • 8 Players = 45 Supremacy

1.4 Game Components

1.4.1 Playmat
The playmat represents the planet dune, and is divided into two or more sectors. Each sector is further divided into exactly five zones, representing the areas of conflict. The number of sectors in the game depends on the number of players: In a two player game, there are two sectors wich five zones each. Each sector is divided from the next sector by a players house card. In addition to that, the playmat provides space for the two decks, two discard piles and enough space for spice, solaris and regency tokens.

1.4.2 Tokens
The most common type of markers are tokens wich track states of players. The most common tokens are solaris (yellow) followed by the spice token (red). There are many other types of tokens, specific to global rules sets. tokens are not placed on cards, but represent global statistics of a player and his noble house.

1.4.3 Counters
Counters, or markers of different colors are used to track states of cards. The most common is the  wound (or damage) counter (red) and time counter (blue). there are various other types of counters, specific to single cards.

1.4.4 Supremacy
Similar to counters, regency tokens are not placed on cards – instead they represent the overal power of a players noble house. A player has to gather 15 supremacy tokens in order to win the game (this number may vary depending on the number of players).

1.4.5 Actions
Each player has three actions available during his or her turn, any unused actions cannot be carried over to the next turn.

1.4.6 Favor
This is a special game rule that gives a single player a serious advantage. The Favor represents the sympathy of the emperor towards the noble house of a single player – granting him one additional action. Some cards interact with the Favor too, often requiring the favor to be discarded to trigger certain effects.

1.4.7 Cards
Each player brings a 60 card deck, made from Dune:Generations cards to a match. The deck has to have exactly 60 cards in it.

• Continue reading the second chapter.

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